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SELF PORTRAIT

One of my first ever 3D sculpts.
I tasked myself with learning ZBrush (software) on the go and trying to get as close as possible to a likeness/self portrait.
Base mesh created and modeled in Maya. Second phase was to import into ZBrush and add detail.

Turntable animation render.

Test renders in high res and low res.

Test renders in high res and low res.