As a lifelong learner, I continue to explore the vast expanse of the world and immerse myself in its wonders. Art, to me, is the very essence of life. However, I find myself still on a journey to discover my true artistic inclination. I am equally captivated by both stylized and realistic forms of art, finding beauty in their unique expressions.
Whenever the chance arises, I seize the opportunity to bring my passionate visions to life in the realm of 3D creation. Hours upon hours are dedicated to meticulously crafting intricate environments, props, and characters based on the rough sketches I've initially conceived on paper.
Softwares : Unreal Engine, Maya, Blender, Mudox, Zbrush, Substance Painter & Designer, Marmoset Toolbag, Nuke, Adobe creative suite (Photoshop, Illustrator, InDesign, Premiere Pro, AE, Fresco). Speedtree, Unity, Twinmotion.
Skills:
-Assist 3D Lead with managing tasks for artist and contractors
-Modeling, rendering, lighting and texturing of high-quality stylized props and architectural environments
-Fluent in industry-standard software such as Maya, Blender, ZBrush, Marmoset Toolbag 4, and Substance Painter
-Asset optimization
-Collaboration with cross-functional teams
-Collaboration with stakeholders to determine look of game characters, sets and props
-Giving and taking on constructive feedback to look of game ready assets.
Achievements:
-Defining look of FIFA, AIFA game models and characters
-Produced visually captivating images for games and marketing campaigns.
-Designed graphics and rendered 3D assets for the FIFA A.I League Mobile game.
-Developed key 3D models from concept to finalization for game engine integration.
-Crafted a realistic 3D model of the Classic Leather Reebok shoe for a Reebok project.
-Maintained, organized folder structures and prepared assets for handover to technical teams and the game engine.
3D Artist & Designer
-Developed and refined shader looks in real-time engines.
-Represented the 3D team in daily meetings with stakeholders.
-Mentored and motivated team members at varying skill levels, sharing 3D updates, techniques, and best practices.
-Integrated art assets into content pipelines and in-house software, ensuring seamless integration in real-time.
-Demonstrated research skills, gathered references, and transformed technical drawings into accurate real-world scale 3D models.
-Created visually compelling 3D models, including wardrobe, clothing, accessories, props, and environments.
-Collaborated with a team to produce high-quality 3D models for faces, male and female bodies, and environments.
3D Scanning & Acquisitions technical Lead
-Supported coordination of the 3D scanning and acquisitions team.
-Led the scanning process of talent using a 3D scanning rig.
-Created comprehensive documentation of scanning processes.
-Assisted the Product Owner in managing schedules for artists.
-Transformed scan data into accurate and detailed 3D models.
-Engaged directly with clients to meet their requirements.
Technical Artist
- Spearheaded the development of a digital light rig tool (Arnold for Maya), enhancing efficiency in lighting solutions.
- Collaborated with software developers to create efficient tools and automate repetitive tasks.
Shots department. Diagnostics of renders. Problem solving. Lighting, ATD programme
A great project called 'In Pursuit of Venus [Infected]' which i was very fortunate to be a part of creating as a 3D Artist.
Contracted to Commission 7x 3D realistic traditional canoes/waka using specified references. 3D Modeling, lighting, texturing and rendering.