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Nanai Tolovae Jr.
Nanai Tolovae Jr.
3D Technical Artist
Auckland, New Zealand

Summary

As a lifelong learner, I continue to explore the vast expanse of the world and immerse myself in its wonders. Art, to me, is the very essence of life. However, I find myself still on a journey to discover my true artistic inclination. I am equally captivated by both stylized and realistic forms of art, finding beauty in their unique expressions.

Whenever the chance arises, I seize the opportunity to bring my passionate visions to life in the realm of 3D creation. Hours upon hours are dedicated to meticulously crafting intricate environments, props, and characters based on the rough sketches I've initially conceived on paper.

Softwares : Unreal Engine, Maya, Blender, Mudox, Zbrush, Substance Painter & Designer, Marmoset Toolbag, Nuke, Adobe creative suite (Photoshop, Illustrator, InDesign, Premiere Pro, AE, Fresco). Speedtree, Unity, Twinmotion.

Skills

3D ModelingHard Surface Modeling3D ScanningPhotogrammetryTeam ManagementLightingRenderingEnvironment ModelingDigital SculptingCharacter Modeling3D VisualizationTexturingShadingConcept DesignVector Illustration3D AnimationRiggingLinuxPython ScriptingEfficient modelingPrevisualizationProblem SolvingConcept ArtRender diagnosticsStorytellingRetopology

Software proficiency

Maya
Maya
Blender
Blender
Photoshop
Photoshop
Marvelous Designer
Marvelous Designer
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Arnold
Arnold
V-Ray
V-Ray
mental ray
mental ray
Mudbox
Mudbox
Mari
Mari
UVLayout
UVLayout
Katana
Katana
Gazebo
Gazebo
Linux
Linux
Redshift
Redshift
Agisoft
Agisoft
Houdini
Houdini
Illustrator
Illustrator
gscatter
gscatter

Reel

Productions

    • Movie
      Dragonscale
    • Year
      2016
    • Role
      Costume design, digital artist
    • Company
      Media Design School

Experience

  • 3D Modeller II at Altered State Machine
    Auckland
    September 2022 - June 2023

    Skills:

    -Assist 3D Lead with managing tasks for artist and contractors

    -Modeling, rendering, lighting and texturing of high-quality stylized props and architectural environments

    -Fluent in industry-standard software such as Maya, Blender, ZBrush, Marmoset Toolbag 4, and Substance Painter

    -Asset optimization

    -Collaboration with cross-functional teams

    -Collaboration with stakeholders to determine look of game characters, sets and props

    -Giving and taking on constructive feedback to look of game ready assets.

    Achievements:

    -Defining look of FIFA, AIFA game models and characters

    -Produced visually captivating images for games and marketing campaigns.

    -Designed graphics and rendered 3D assets for the FIFA A.I League Mobile game.

    -Developed key 3D models from concept to finalization for game engine integration.

    -Crafted a realistic 3D model of the Classic Leather Reebok shoe for a Reebok project.

    -Maintained, organized folder structures and prepared assets for handover to technical teams and the game engine.

  • Technical Artist II at Soul Machines
    Auckland
    November 2017 - July 2022

    3D Artist & Designer

    -Developed and refined shader looks in real-time engines.

    -Represented the 3D team in daily meetings with stakeholders.

    -Mentored and motivated team members at varying skill levels, sharing 3D updates, techniques, and best practices.

    -Integrated art assets into content pipelines and in-house software, ensuring seamless integration in real-time.

    -Demonstrated research skills, gathered references, and transformed technical drawings into accurate real-world scale 3D models.

    -Created visually compelling 3D models, including wardrobe, clothing, accessories, props, and environments.

    -Collaborated with a team to produce high-quality 3D models for faces, male and female bodies, and environments.

    3D Scanning & Acquisitions technical Lead

    -Supported coordination of the 3D scanning and acquisitions team.

    -Led the scanning process of talent using a 3D scanning rig.

    -Created comprehensive documentation of scanning processes.

    -Assisted the Product Owner in managing schedules for artists.

    -Transformed scan data into accurate and detailed 3D models.

    -Engaged directly with clients to meet their requirements.

    Technical Artist

    - Spearheaded the development of a digital light rig tool (Arnold for Maya), enhancing efficiency in lighting solutions.

    - Collaborated with software developers to create efficient tools and automate repetitive tasks.

  • Assitant Technical Director at Weta Digital
    Wellington, New Zealand
    August 2017 - November 2017

    Shots department. Diagnostics of renders. Problem solving. Lighting, ATD programme

  • 3D Artist at Reihanamations (Lisa Reihana)
    Auckland, NZ
    August 2016 - December 2016

    A great project called 'In Pursuit of Venus [Infected]' which i was very fortunate to be a part of creating as a 3D Artist.

    Contracted to Commission 7x 3D realistic traditional canoes/waka using specified references. 3D Modeling, lighting, texturing and rendering.